Upcoming and Recent Events and Speaking Engagements

Recent Events:

PAX East 2018: Legal Lootbox: How the Law Affects Your Favorite Games > Event Information

GDC 2018: Practical IP Law 301 for Indie Developers: Plain Scary Edition > Video Link

Volunteer Lawyers for the Arts: Digital Media Bootcamp 2018         > Event Information

DevCom 2017: US Legal Basics For Indies > Event Information

Upcoming Events:

 


GDC 2018 - Practical IP Law 301 for Indie Developers: Plain Scary Edition

In this 2018 GDC session, Founding Partner Chris Reid gives indie developers a practical understanding of copyright, trademarks, and other intellectual property relevant to game development, and explains how these types of IP work, why indies should care, how they can protect themselves, and what practical tools they have when there's a dispute. This talk helps developers understand copyright infringement, fair use, protecting game and company names, let's plays, and more.

> Watch the talk here


GDC 2017 - Practical Contract Law 201 for Indie Developers: Moderately Scary Edition

No one likes contracts, but understanding them is essential. In this GDC 2017 talk, Founding Partner Chris Reid takes game developers through five key contracts encountered in game development and explains why they matter, when they come up and what terms to look out for.

> Watch the talk here


GDC 2016 - Practical Law 101 for Indie Developers: Not Scary Edition

The legal side of games isn't sexy, but it doesn't have to be scary. In the number one audience rated GDC 2016 Summit talk, Managing Partner Chris Reid offers a practical roadmap to the common legal issues that most developers will actually encounter.

> Watch the talk here


App Development Legal Issues

Chris Reid is interviewed on the Corona Geek podcast on legal best practices for software developers.

>Watch the full podcast here


Fordham Intellectual Property, Media and Entertainment Law Journal

Published Spring 2009 - A detailed analysis of the copyright issues raised by user generated content using in-game assets and engines (called machinima). This paper walks through the history of video game copyright cases and concludes by analyzing the hypothetical application of US copyright law's fair use doctrine to machinima. 

>Read the full text here